@Override publicbooleanonCreateOptionsMenu(Menu menu){ // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_main, menu); returntrue; }
@Override publicbooleanonOptionsItemSelected(MenuItem item){ // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId();
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@Override publicbooleanonCreateOptionsMenu(Menu menu){ // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_main, menu); returntrue; }
@Override publicbooleanonOptionsItemSelected(MenuItem item){ // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId();
@Override publicbooleanonCreateOptionsMenu(Menu menu){ // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_main, menu); returntrue; }
@Override publicbooleanonOptionsItemSelected(MenuItem item){ // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId();
publicvoidonButtonClick(View v){ EditText e1 =(EditText)findViewById(R.id.editText); EditText e2 =(EditText)findViewById(R.id.editText2); TextView t1 =(TextView)findViewById(R.id.textView); int num1 = Integer.parseInt(e1.getText().toString()); int num2 = Integer.parseInt(e2.getText().toString()); int sum = num1 + num2 ; t1.setText(Integer.toString(sum)); }
@Override publicbooleanonCreateOptionsMenu(Menu menu){ // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_main, menu); returntrue; }
@Override publicbooleanonOptionsItemSelected(MenuItem item){ // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId();
publicvoidonButtonClick(View v){ EditText e1 =(EditText)findViewById(R.id.editText); EditText e2 =(EditText)findViewById(R.id.editText2); TextView t1 =(TextView)findViewById(R.id.textView); int num1 = Integer.parseInt(e1.getText().toString()); int num2 = Integer.parseInt(e2.getText().toString()); int sum = num1 + num2 ; t1.setText(Integer.toString(sum)); }
@Override publicbooleanonCreateOptionsMenu(Menu menu){ // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_main, menu); returntrue; }
@Override publicbooleanonOptionsItemSelected(MenuItem item){ // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId();
publicvoidonButtonClick(View v){ EditText ei =(EditText)findViewById(R.id.editText); EditText e2 =(EditText)findViewById(R.id.editText2); TextView t1 =(TextView)findViewById(R.id.textView); int a =Integer.parseInt(ei.getText().toString()); int b =Integer.parseInt(e2.getText().toString()); int sum = a+b; t1.setText(Integer.toString(sum)); }
@Override publicbooleanonCreateOptionsMenu(Menu menu){ // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_main, menu); returntrue; }
@Override publicbooleanonOptionsItemSelected(MenuItem item){ // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId();
So after a lot of experimentation, I decided that WebGL was a good way to go ( see an earlier post about automatically showing videos on a 3D models walls).
I took the video example and simply hacked around, watching where objects move to when I changed values, and then added extra objects, in this case walls.